i'm trying understand how phaser works, using phaser classes create object without gameobjectfactory. have following code:
var controler = new phaser.input(game); var printsomthing = new phaser.signal(); printsomthing.add(function(){ alert("anything") }); controler.ondown = printsomthing;
but code not working, , there no errors in console. doing wrong?
you cant' replace 'ondown', because it's signal.
controller.ondown.add(function(){ alert("anything") });
and if you're really
trying understand how phaser work
... it's best check rich base of phaser examples , documentation.
Comments
Post a Comment